January 2012
1 post
“The Baby Boom generation (a world-wide phenomenon) has an expected life span of...”
– Kevin Kelly - The Maes-Garreau Point
Jan 4th
November 2011
4 posts
Address is Approximate →
#leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox…
Nov 26th
Using location data to predict where people will...
Never mind the increasingly ubiquitous surveillance-by-smartphone of where people are. Next up is keeping track of where they will be. University of Illinois researchers Long Vu, Quang Do, and Klara Nahrstedt have prototyped a system that analyzes the movements of people on the U of Illinois campus, then makes predictions about their future movements and social contacts: The constructed model is...
Nov 25th
Engine 29 “pop-up arts journalism lab” pays a... →
#leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox…
Nov 15th
Engine 29 "pop-up arts journalism lab" pays a...
Doug MacCash of the New Orleans Times-Picayune caught this footage of me talking about Reality Ends Here when he and several other brilliant Engine 29 Annenberg Fellows paid a visit to the Game Office. Also included in this video: über-player Will Cherry, newly-minted player Celine Lam and footage from the excellent music video Deal, Space Bound. ...
Nov 14th
October 2011
7 posts
The secret #scareality experience at #diydays →
#leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox…
Oct 31st
The secret #scareality experience at #diydays
Thanks to Lance Weiler and the rest of the DIY Days crew for helping us run a “bite-sized” version of Reality Ends Here/SCA Reality at this year’s conference. The game as we ran it was very lightweight. We kicked things off by announcing in the conference program that a secret experience was afoot. We then left little black cards bearing the game logo in various locations around the venue....
Oct 31st
2010-10-30 09:56:59 →
Oct 17th
2010-10-04 13:32:29 →
Oct 17th
Henry Jenkins interview about Reality Ends Here →
Oct 15th
Reality@IndieCade →
#leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox…
Oct 11th
Reality@IndieCade
Special thanks to the IndieCade organizers for asking us to appear at this year’s festival, and to all the players from the “real” game who showed up and helped make Deals with the general public. http://blog.remotedevice.net/2011/10/10/realityindiecade/
Oct 10th
September 2011
2 posts
Reality Ends Here: A (trans-)media Making... →
#leftcontainerBox { float:left; position: fixed; top: 60%; left: 70px; } #leftcontainerBox .buttons { float:left; clear:both; margin:4px 4px 4px 4px; padding-bottom:2px; } #bottomcontainerBox…
Sep 24th
Embedded papercraft objects are better than...
Responsibility has yet to be claimed for the beautiful papercraft sculptures that have mysteriously popped up in Scottish libraries and arts centers, each accompanied by notecards featuring the Twitter handles of relevant authorities or personalities. Tangible artifacts like these have so much presence. It’s hard to imagine augmented reality objects ever having this kind of impact. This...
Sep 15th
July 2011
1 post
Posting Anonymously: The Talking Statues of Rome
Anonymity affords a kind of honesty and directness that isn’t always possible when people know who’s doing the talking. It’s important to find ways to break free of the tyranny of our real identities. For me, privacy is only a part of the problem on the web. Services like Google+ address the diversity of our social lives, but still tend toward identifiable speech. I wonder what social media...
Jul 8th
June 2011
11 posts
Serendipity, ubicomp, and "over-coded smart...
Mark Shepard is an artist, architect and researcher whose post-disciplinary practice addresses new social spaces and signifying structures of contemporary network cultures. His current research investigates the implications of mobile and pervasive media, communication and information technologies for architecture and urbanism. His current project, the Sentient City Survival Kit, [which includes...
Jun 21st
Trionfi.com: a massive, rambling archive of...
Trionfi.com has got to be one of the most confusing and messy websites on the whole internet. It’s also a pretty amazing archive of thousands of playing and fortune card scans dating back to the 14th century. If you can deal with all the broken links, database errors, and circa-1995 web design, you’ll be rewarded with scans of beautiful and unusual card designs such as this one, from an Iranian...
Jun 15th
When games break (beautifully): the 1994 Caribbean...
One little change in a complex system can lead to a cascade of unpredictable outcomes. This is why play testing games is so important. But sometimes there’s just not enough time, and you’ve got to go with what you’ve got. That’s when the real magic can happen, as it did in the qualifying match between Grenada and Barbados at the 1994 Carribean Cup: There was an unusual match between Barbados...
Jun 10th
News canisters
Once upon a time, news was delivered by ship. It was a piece of cargo like any other. It took up space. It weighed something. Cape Race was a landfall beacon for ships from Europe travelling to US and Canadian ports. The AP paid shipping companies to bring the latest news from Europe in watertight canisters and drop them over the side as they steamed past Cape Race. The company kept a steam...
Jun 9th
Ceci n'est pas une pub / This is not an ad
Can mapping street art interventions help to foster communities of practice? Seeing is believing. The city is ours to make and remake: Ceci n’est pas une pub is a collective platform that identifies artistic interventions in our public space. By sharing these imaginative creations through this interactive map, we hope to encourage our streets to become as participatory, stimulating and human as...
Jun 6th
Drift Deck - an algorithmic puzzle game for...
This beautifully-designed set of cards is a kind of dérive assistant that enables players to uncover and intervene upon the psychogeography of the cities they live in. Originally designed by Julian Bleecker and Dawn Lozzi for Conflux 2008. The Drift Deck (Analog Edition) is an algorithmic puzzle game used to navigate city streets. A deck of cards is used as instructions that guide you as you...
Jun 6th
John Maus - Believer (2011)
http://blog.remotedevice.net/2011/06/05/john-maus-believer-2011/
Jun 6th
Reality Ends Here alpha card deck play test
Thanks to all the members of PEG-LA who participated in today’s play test for the card deck component of the SCA ARG project. @simonium and I will be working on the next iteration based on your awesome feedback. We’re aiming to get to a more formal prototype by mid-June (and hopefully send the first...
Jun 6th
The Fluxus Performance Workbook - via...
This collection (.pdf) of Fluxus “event scores” — instructions for performances, happenings, and interventions — is endlessly inspiring. I’m working on a (top secret) game right now that shares some of the same spirit… via @dinosaurrparty http://blog.remotedevice.net/2011/06/05/the-fluxus-performance-workbook-via-dinosaurrparty/
Jun 5th
iMAPpenning Slides: Design Research Practice
iMAPpenning Slides: Design Research Practice Slides summarizing my doctoral design and research practice. Presented at “iMAPpening,” a group show featuring my colleagues in Media Arts and Practice at the USC School of Cinematic Arts. http://blog.remotedevice.net/2011/05/05/imappenning-slides/
Jun 5th
16 June 2014: Tunisian transmedia campaign
16 Juin 2014 is a participatory transmedia event that took place in February of 2011. The project engaged the Tunisian public via a variety of platforms and interactions in playfully imagining the country’s post-revolution future. 16 Juin 2014 was spearheaded by ad agency Memac Ogilvy Label: Memac Ogilvy Label decided to show everyone how bright Tunisia’s future could be if everyone all started...
Jun 5th
January 2011
8 posts
Reading List - Cyborg Anthropology →
Jan 10th
Cross-platform Group Messaging and Location... →
Loqi.me allows mobile users to send an emergency GPS beacon to a real-time map. Crises responders can view all of the help requests on the webpage, along with hospitals and fire stations, real-time…
Jan 9th
Lightning Source →
As a publisher, you are about to discover the fastest, most economical way to get your books into the hands of an eager buyer.
Jan 8th
The Technology of Daemon →
The technology depicted in Daemon and FreedomTM may seem like science fiction, but it actually exists …
Jan 8th
Dokobots: findable, sharable virtual playthings... →
Dokobots looks to be a great little geogame, with clever mechanics that push pervasive location-based participatory entertainment into some exciting new territory. Here are…
Jan 6th
GeoSeek Game Engine →
With the GeoSeek Game Engine, you can create innovative and fun multiplayer games using GPS technology. GeoSeek games are unlike anything else — they are:
Jan 6th
Jeff Hull on The Games of Nonchalance: a guerrilla... →
Jeff Hull is the founder and creative director of Nonchalance, a hybrid arts consultancy based in San Francisco. At this year’s IndieCade, Nonchalance won the World/Story Award for…
Jan 4th
Mr.doob's blog | Making of The Wilderness Downtown →
Jan 4th
December 2010
6 posts
admin - Best Collection of Code for your... →
awesome collection of Wordpress tweaks
Dec 30th
Glossary of Terms from Augusto Boal's Theatre of... →
Dec 9th
How much does it cost to develop an iPhone... →
Sobering numbers.
Dec 7th
Xtify →
Xtify is a “cross-OS mobile notifications platform” – offering an easy way to create and manage mobile push notification campaigns to their mobile audiences. With Xtify, you can author messaging…
Dec 5th
News in 90027 | EveryBlock Los Angeles →
EveryBlock - location-specific news feeds
Dec 5th
Geofence - Wikipedia, the free encyclopedia →
A Geo-fence is a virtual perimeter for a real-world geographic area. A geo-fence could be dynamically generated - as in a radius around a store or point location. Or a geo-fence can be a predefined…
Dec 5th
November 2010
7 posts
A Command Line Primer for Beginners →
The command line isn’t just for wise Linux beards. It’s actually an awesome tool with almost limitless functionality. Here’s a primer on how it works, and how you can do almost anything with it.
Nov 25th
Exam Area III: Interaction Design for Social Media... →
This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for links to each area, or click here for a general description of the process.
Nov 25th
Progress Report: Qualifying Examination →
[TL;DR: it’s been a whole lot of reading. Skip down to Qualifying Exam Areas for a description of exactly what it is that I’m reading about.] In just under three weeks, I write my …
Nov 25th
Exam Area I: New media spaces, or: Alternate... →
[This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for links to each area, or click here for a general description of the process.]
Nov 25th
Exam Area II: History and Theories of... →
This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for links to each area, or click here for a general description of the process.
Nov 25th
Building a database of research artifacts →
This post is a part of a series covering my qualifying exam research areas. Scroll to the bottom of this post for links to each area, or click here for a general description of the process. …
Nov 25th
Riverfold Software - Tweet Library →
Tweet Library keeps a local searchable archive of your own tweets, favorites, and retweets so that you can find important tweets later. It adds collections so that you can curate your timeline by…
Nov 25th
September 2010
0 posts
Port Angeles
Sep 1st
July 2010
4 posts
Flare →
Infoviz javascript library
Jul 20th
Super Mario Sidewalk Speedrun
via Peter Brinson: Whoever plays such a speedrun knows the levels by heart it’s safe to say. A clear challenge in a game like this is that the frame doesn’t show you what’s a bit to the right until you’re close to it (danger). What’s nice about this piece is that it actualizes the expert player’s memorized map of these levels – laid out on a sidewalk. That effect would be lost if the player...
Jul 14th